Game2Learn: English Writing

The Game2Learn programme consists of 5 engaging and interactive courses. Each course incorporates a different video game resource to improve student performance in a particular aspect of English reading or writing. 

Taken individually or as a complete set, the courses are tailored to assist students in improving their letter, descriptive, persuasive, empathic and report writing.

Game Immersion Sessions

Looking for an additional activity to help students develop their English? Our Game Immersion sessions are designed with the same principles as our Game2Learn courses: engage students to practice and develop English language and writing skills through the use of video game content.

Designed to be shorter and more targeted, our Game Immersion sessions could be the right solution for you.

Learn2Game: Teaching with video games

As educators, our job is to ensure that students are not only learning, but enjoying the process of study itself. To bring gaming into the classroom requires a level of confidence with the medium – let’s call it ‘video game fluency’ – that comes with both exposure to gaming and the time and freedom to practice.

The ‘Learn2Game’ sessions are designed for educators, taking you through the very basics of gaming, from the functional and operational aspects when you just start out, to the customization stages and beyond.

Let us give you the confidence to bring games into the classroom.

What teachers say

The Game2Learn immersion session was really valuable for the students. They were led into and out of the game, and supported each other as they played. The writing was a chance for them to demonstrate what they had experienced. By using the screens that were in front of them on the devices they were able to experience the language together in a way that they can’t normally do in an English class. A really fun session.

Ms Sue

Teacher

There is something really special that happens with the students on a Game2Learn course. Of course there is the initial excitement of being able to use a game, but as the play becomes secondary to the story being experienced, you see a greater willingness of students to converse in English. I see the game as encouraging student responses from those who are normally more reluctant to do so.

Mr James

Teacher