Educators and Academics with a grand vision

Making gaming educational

The classroom

We are passionate about helping students along on their academic journey. Our extensive experience has given us an insight into what methods are the most helpful to students, with the most important being the creation of an immersive environment in which the student engages with the learning material. Rather than changing the classroom, we can change what and how we deliver material within it.

Video games provide us an opportunity to create a more dynamic and engaging classroom experience.

Our Team

Simon John Engerer
Simon John Engerer
Simon John Engerer
Realising the benefits of video games in study, he brings a UK style to HK teaching
Nelson Leung
Nelson Leung
Nelson Leung
An exceptional mentor, training students in study methods
Kelly Lam
Kelly Lam
Kelly Lam
The future of teaching, and a pioneer of the Game2Learn approach
Amr Arafa
Amr Arafa
Amr Arafa
An education reformer focused on the student learning experience
Samantha Topacio
Samantha Topacio
Samantha Topacio
With a passion for gaming, she bridges the gulf between games and study
Adrian To
Adrian To
Adrian To
Outcomes and processes are this man’s forté
Hei Fung
Hei Fung
Hei Fung
The man making courses structured and instructions clear
Vicky Kwong
Vicky Kwong
Vicky Kwong
Whether it is recruitment, scheduling, payroll or client services, Vicky will get it done

What we do

We are a supplementary curriculum provider, enhancing the classroom learning experience through the development of video game curriculum content, applied in the delivery of traditional areas of study.

Our years of experience in delivering English language and literature lessons – focusing on the successful operational use and analytical understanding of English – informs our design approach. We construct specialised course material that recognises and accommodates the interests and daily practices of the 21st century student. Our goal is to build upon habitual language immersion with an emphasis on language use in daily life.

Our design process - the right approach

We have dedicated an enormous amount of effort and care to creating something of value to both the teachers and students in Hong Kong. All our courses utilise games containing the most appropriate and entertaining learning content that best aligns with the goals and guidelines of the EdB.

Step
1
Research and Preparation
  • Identify game suitable in tone and content
  • Connect with examinable area or KLO
  • Set course goals based on EdB guidelines
Step
2
Analysis
  • Deconstruct game content for applicable content conducive with English curriculum
  • Identify and evaluate game limitations and effects such limitations will have on proposed use
  • Considerations related to game viability, i.e. classroom management concerns
  • Team evaluation of course direction before proceeding to development stage
Step
3
Development
  • Adapt game elements for course goals
  • Design logistics for game interactions with the course
  • Integrate ideas/themes/mood/setting/characters from game with course goals
Step
4
Development (teachers)
  • Provide completed answers and suggested lesson format
  • Construct lesson activity guides
  • Develop accompanying PPT containing video/audio
  • Proofread all content and associated materials
Step
5
Re-evaluate
  • 2x field trials per course minimum
  • Feedback requests along with evaluation of tasks and course effectiveness
  • Redesign of tasks and organisation
  • Amendments to teacher guides and suggested answers
Step
6
Complete Course

Lesson materials are ready to be delivered to students

Why we do it

Overcoming obstacles

The difficulty of learning English

Learning any language is challenging, but English is recognised as one of the more difficult to master. In classroom settings especially, the scope and difficulty can easily cause students to become disengaged.

Disengagement is dangerous because it can significantly stunt learning. Engaged learners connect what they learn in the classroom to the real world. Disengaged students hand in the bare minimum and stop thinking about how to improve. How can we motivate students to become more engaged?

What our learners say

The Game2Learn course was really fun. I can’t wait for the next one!

Narrative Writing
Joined G2L

We could play the game in the course, and the instructor was really good at it

Report Writing
Joined G2L

I wanted to watch the whole game streamed on Twitch after the second class - I’m so glad I didn’t

Letter Writing
Joined G2L