Learn2Game: Presentation

Introducing the value of video games as a learning tool | Demonstrating the content with educational application | Outlining pedagogical applications

Learn2Game: PresentationThis 2 hour presentation aims to more clearly outline the aims of Cicero’s ‘Game2Learn’ approach. Designed for those with a limited knowledge of videogames or gaming in general, it will examine the trends amongst the target demographic, the advances that have been made in the gaming industry, what games can be applied in the classroom to achieve learning outcomes and how this can be successfully adopted within educational establishments.
45 minuteDiscussion1.       Understanding student frustrations

2.       Treating games as educational tools

3.       What games work? The importance of selecting the right titles

4.       Adoption and expected outcomes

45 minutesGuided GamingAttendees are introduced to 3 different games on 3 different devices. Each one shows the types of games that can be played on them and how this can be
15 minutesGaming RecapUsing a QR code link, guests answer questions about the games they have played
10 minutesClassroom ApplicationWe walk the guests through which lessons the games would be included in and how they would be used against the existing marking criteria of the different syllabuses.

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I have worked as an English teacher in several schools across Hong Kong in an educational career that has spanned over a decade. As a young teacher delivering English language lessons in schools, I was encouraged by the tenacity of students and the passion of the city's teachers.To build on the strong educational legacy that the city boasts, I wanted to reinvigorate the sector with innovative ideas that approached teaching from a gaming perspective. My belief: that students learn if they are taught in a way that is intuitive to them.