

- Instructor: Simon John Engerer
- Duration: 2 hours
Introducing the value of video games as a learning tool | Demonstrating the content with educational application | Outlining pedagogical applications
Learn2Game: Presentation | This 2 hour presentation aims to more clearly outline the aims of Cicero’s ‘Game2Learn’ approach. Designed for those with a limited knowledge of videogames or gaming in general, it will examine the trends amongst the target demographic, the advances that have been made in the gaming industry, what games can be applied in the classroom to achieve learning outcomes and how this can be successfully adopted within educational establishments. | |
45 minute | Discussion | 1. Understanding student frustrations
2. Treating games as educational tools 3. What games work? The importance of selecting the right titles 4. Adoption and expected outcomes |
45 minutes | Guided Gaming | Attendees are introduced to 3 different games on 3 different devices. Each one shows the types of games that can be played on them and how this can be |
15 minutes | Gaming Recap | Using a QR code link, guests answer questions about the games they have played |
10 minutes | Classroom Application | We walk the guests through which lessons the games would be included in and how they would be used against the existing marking criteria of the different syllabuses. |